The Cepheus Constellation
There have been a few people who have asked about starting Traveller. This needs something to be asked of them before answering properly: do they mean Traveller-the-setting or Traveller-the-rules.
Traveller-the-Setting
Traveller-the-setting is something that is dealt with in the mainline Traveller editions, starting from a loosely sketched out one in 1977’s Little Black Books and running through to Mongoose’s recent second edition revised. This provides increading details about Charted Space, the Official Traveller Universe (or Original Traveller Universe). There are of course a few digressions on the way, such as GURPS Traveller being an alternate timeline, GURPS Interstellar Wars being a jump back to the early part of the setting, Traveller 4 which is set around the start of the Third Imperium, T20 which is about 200 years before the the original (and current Mongoose) edition. Most of the official Traveller material is set in around 1110, give or take a few years, with earlier editions from Game Designers Workshop pushing that timeline forward through to around 1248. Mongoose has come back to the 1110s for their own published campaigns.
In theory, Traveller-the-setting can be played using whatever ruleset one wants (and officially there have been rules using 2d6, d20, GURPS (3e and 4e), Hero, a roll-under dice pool…) but most players likely use one of the aforementioned official versions. Of course, nothing is stopping you from using something else, if you want to go to the trouble of figuring out how it all works in FATE, BRP or whatever tickles your fancy. In this case, you probably just want to trawl through the Traveller wiki to get some lore, or mine the various official books that are available (of which GURPS provides some of the best). If you are contemplating this, you are largely on your own, so good luck, and blog about what you have done and how!
Traveller-the-Rules
The second option is to focus on Traveller-the-Rules, which have had a more confusing journey. Broadly, there are the main through-line of rulesets (Classic, MegaTraveller, Mongoose 1e, Mongoose 2e: 2d6-based, roll high) and everything else (Traveller d20, T4 and T5’s roll-under dice pools, GURPS, Hero, The New Era’s d20 roll-under thing). In general, the “everything else” section are already dealt with: use one of those if you like them and then build whatever setting you wish around those.
The main through-line of 2d6 roll high has seen a few major editions, but the most important for publishing one’s own take on them is Mongoose Traveller first edition.
Again, if you want to play in the OTU with an official ruleset, pick one of the above (most folks are likely either sticking with CT or the latest Mongoose edition).
All of these rulesets have procedures for making new sectors and systems and so on, so it would be pretty straightforward to makes one’s own setting using those rules. However, there is another option, if one is looking for something different:
The Cepheus Constellation
Mongoose 1e had an Open Game Licensed System Resource Document released. If that is gibberish, the basic idea is that the core rules and tables were made available for people to use verbatim for their own creative projects and to make their own modifications of.
Jason Kemp then extended that SRD and cleaned it up a bit to make the Cepheus SRD: https://www.orffenspace.com/cepheus-srd/
The Cepheus SRD was then used as the basis for a number of games, some (many?) of which are detailed below. Criteria for inclusion is broadly my being aware of the book and my having a copy, so if I missed something, let me know (ideally with a copy for me to look over and include). This article has also been kept to core books, not additional supplements that are standalone and add magic or new ships or similar things: ideally you grab the single book listed below and you have a complete ruleset to use. In addition, to be clear, I am not trying to review these books in a sense of which are better or worse than others per se, so much as provide a concise place to see some points of difference between what may often seem like very similar offerings (not helped by many using “Cepheus” somewhere in the name).
These rulesets (almost) all have the basic mechanic of rolling 2d6 + skill >= 8 to succeed on normal tasks. Some will add characteristics in some way as well. Difficulty is often done by either adding Dice Modifiers (negative DMs will lower the number on the dice) or vary the target number.
Science Fiction Hacks
Unsurprisingly, there are a great number of SF hacks of the base SRD.
| Name | DriveThruRPG Link | Publisher | Year Published | Comments |
|---|---|---|---|---|
| Cepheus Engine RPG | https://www.drivethrurpg.com/en/product/237247/cepheus-engine-rpg | Moon Toad | 2018 | This is a more nicely laid version of the rules in the SRD, with art and such things. A complete ruleset that is well-suited for being a replacement for Traveller-the-Rules. It does not detail a setting and there are no aliens. A good baseline, with minimal changes to Mongoose 1e basic rules. |
| Cepheus Deluxe | https://www.drivethrurpg.com/en/product/370075/cepheus-deluxe | Stellagama | 2021 | Does not have random chargen, but that is available in a supplement. Original version of CD Enhanced Edition, artwork is black and white, EE has colour and has more in it. Otherwise a slightly slimmer take on the CE SRD, covering much of the same topics but usually in a slightly less complicated way. |
| Cepheus Deluxe Enhanced Edition | https://www.drivethrurpg.com/en/product/415159/cepheus-deluxe-enhanced-edition | Stellagama | 2022 | Full colour update to CD, with some clarifications to the rules. Covers similar ground otherwise. |
| Cepheus Quantum Revised Edition | https://www.drivethrurpg.com/en/product/280143/cepheus-quantum-revised-edition | Stellagama | 2019 | Very light weight, with everything fitting on 2 sheets. Possibly useful as a reference for a convention game, but is otherwise complete enough on the player side. The lack of space means that there are few referee tools and setting material. Also the basis for Barbaric (two editions), Quantum Starfarer and Quantum Dark. |
| Cepheus Light | https://www.drivethrurpg.com/en/product/257644/cepheus-light | Stellagama | 2018 | Somewhat simplified from the CE SRD: two combat actions per round (instead of minor and major), fewer careers, fewer skills (only vehicle “cascades” into subskills), space combat only tracks “advantage” not ranges. One of relatively few hacks that have playable aliens in the core book. Overall, a solid option for a single book ruleset that is still complete. |
| Cepheus Faster Than Light | https://www.drivethrurpg.com/en/product/263755/cepheus-faster-than-light | Stellagama | 2019 | Even more stripped down than Cepheus Light: fewer careers, fewer premade ships, no playable aliens. A good option, especially since it is free. |
| Faster Than Light: Nomad | https://www.drivethrurpg.com/en/product/479380/faster-than-light-nomad | Stellagama | 2024 | Not directly derived from the Cepheus Engine SRD, it is nonetheless covers very similar ground (as well as coming from a prolific Cepheus publisher). Characters are created differently (no lifepath, not random, only two attributes, no numerical ranges, no numerical tech levels). A lot of other things work similarly to Cepheus Light (two actions in combat, types of equipment and weapons) |
| Hostile | https://www.drivethrurpg.com/en/product/377186/hostile-rules | Zozer Games | 2021 (Setting book: 2017) | Aimed at a gritty retro-future for a setting like Alien and Outlander. Customised careers (including sythetic lifeforms) and a quite different ranged combat system (also used in Cepheus Universal) to the base CE SRD. Ship rules and designs are also different, with FTL travel being parsecs per week, not parsecs jumped in a week. Has a range of supplements for other things in the setting. Also has a setting book that is intended to be used with the base CE SRD which has some overlap with the rules, but both are suggested anyway. |
| Cepheus Universal | https://www.drivethrurpg.com/en/product/469431/cepheus-universal | Zozer Games | 2024 | Intended as a generic ruleset. Still largely focused on mostly high-tech and space games, but can scale down with separate rules for low-tech characters. More flexibility for ships, such as Traveller jumps, warp travel of x parsecs/week, instant blink. Can also handle very big ships with separate rules to “standard” small one. A big book, but again quite complete: alien PCs, psionics, range of equipment and more. Has some games with abbreviated rules (making them stand alone games) in Orbital Cold War, Orbital 2100, and Street Knight, and some setting guides (without rules) in War of the Worlds, Sundivers, Godstar |
| Retro Sci-Fi Rules | https://www.drivethrurpg.com/en/product/456143/retro-sci-fi-rules | Zozer Games | 2023 | Much closer to Classic Traveller than most, although not a direct replacement. Compared to CT, it has different character generation, simplified Cepheus-style combat rules, simplified ship combat. In general quite a complete but simple ruleset. A good option if one is looking for something relatively trimmed down without going too terse. |
| Alpha Cephei | https://www.drivethrurpg.com/en/product/490456/alpha-cephei | Corte Real | 2024 | An attempt to modernise Cepheus. Compared to CE it has fewer skills and careers, simpler space combat. Changes some terminology, but is otherwise relatively similar. |
| Clement Sector | https://www.drivethrurpg.com/en/product/380657/clement-sector-roleplaying-game-core-book | Independence Games | 2021 (3rd edition) | Has a very well-fleshed out setting with a large number of supplements. Mostly frontier worlds with no mighty empires. Ships work quite differently to base CE, with different times for different lengths of jump, but characters are fairly similar. Currently on its third edition, with new material coming out regularly. Probably the most complete option on this list: covers aliens, ships, planets, crime (pirates, bounty hunting), prospecting |
| Kosmic RPG | https://www.drivethrurpg.com/en/product/458032/kosmic-role-playing-game-core-rules | Wild Bee | 2023 | Biggest change is the massive number of careers. Otherwise fairly close to CE SRD, with some organisational differences in information presentation. Used as the basis for Solis: People of the Sun. |
Fantasy Hacks
There are a few fantasy hacks as well. These usually modify the careers and skills to be more suitable for lower tech assumptions. Often some sort of magic is added (and often it is just standard psionics with some new names…).
| Name | DriveThruRPG Link | Publisher | Year Published | Comments |
|---|---|---|---|---|
| Sword of Cepheus 2e | https://www.drivethrurpg.com/en/product/493396/the-sword-of-cepheus-2nd-edition | Stellagama | 2024 | Sword and sorcery flavoured setting with the same design approach as Cepheus Deluxe Enhanced Edition. Changes to careers to suit setting, also awards traits. Includes some fantasy races that might be useful aliens for CDEE. Good coverage of rules needed for typical fantasy adventuring. Dangerous spellcasting as a skill. Extensive bestiary, again quite stealable as aliens but not much support for settlements. Uses Stamina and Lifeblood for wounds, not characteristics. |
| Worlds Apart | https://www.drivethrurpg.com/en/product/105342/worlds-apart | Expeditious Retreat Press | 2012 | Fairly slim and direct translation of CE SRD into fantasy setting. Adds magic on the psionic talents model. Planetary systems are replaced by islands in the “Forever Sea” with special elemental voyager ships. Has elves and dwarves as careers, alongside a sensible selection of very generic ones. |
| Voyager | https://www.drivethrurpg.com/en/product/558260/voyager-book-1-characters-and-combat | John Wick | 2026 | A much further departure from standard CE norms for many things. Task checks are a contest for narrative control: succeeding lets the player control the outcome of the test, failing gives the referee that control. Has basic and advanced careers: what you can do next is limited by the current career, inspired by Warhammer Fantasy RPG. Two-year terms for all careers. Many careers award “abilities” which are feat-like things, sometimes with levels. Has a magic system, based on a specific ability. The setting and advice are very opinionated (in that they are pushing a particular type of shared narrative control). Some good settlement table generation tools. No ship-like stuff, much closer to a Glorantha or Forgotten Realms-like setting in terms of actual travelling. Has a very D&D-like bestiary included along with “kin” which are essentially equivalent to alien PCs. |
| Barbaric 2e | https://www.drivethrurpg.com/en/product/450864/barbaric-2nd-edition | Stellagama | 2023 | Based on Cepeheus Quantum, not the CE SRD. Chargen is not random. Makes some streamlining changes to combat. Also has magic and magical items. Probably the most stripped down of this list. |
| Of Realms Unbounded | https://www.drivethrurpg.com/en/product/536291/of-realms-unbounded-2d6-adventure-in-an-age-of-sword-and-spell | Michael Brown; | 2025 | Has fewer careers than some of the other fantasy hacks with minor changes to skills. Has some suggestions for fantasy species/races. Small but sensible equipment list. Skill-based magic that is essentially psionics with some extra frills. |
Other Hacks
Some authors like the basic 2d6 engine, so there are a handful of hacks for other times and places. This list is mostly limited to ones that are from the publishers above, unless they are listed as core rules using “Traveller” on DTRPG as well. These are often historical in nature, but not exclusively so. This section is most likely for me to have missed something, so reach out and I can try and add it.
| Name | DriveThruRPG Link | Publisher | Year Published | Comments |
|---|---|---|---|---|
| Rider | https://www.drivethrurpg.com/en/product/345383/rider | Independence Games | 2021 | A western-themed ruleset based on the CE SRD. Adds a few western skills (like Prospecting), and various suitable careers and equipment – horses are an important part of the latter. Also adds backstories for people who could be in the US west instead of CE’s home planets. Includes a character point system for advancement of skills and characteristics over time. Also has specific rules for chases. Quite unique amongst the various CE hacks. |
| Zaibatsu | https://www.drivethrurpg.com/en/product/234679/zaibatsu | Zozer Games | 2018 | Technically part of Hostile’s setting, this is a cyberpunk-focused CE hack. The actual rules are fairly similar. Chargen has random characteristics, but no careers: a character concept is chosen that grants some equipment and a basic skill. Other skills are chosen, the number being based on EDU. “Retrogenics” give special abilities via a point-buy system. Succeeding on missions for the Company gets you rank and bonuses associated with it, making this alomst a levelled CE hack. Quite a cool hacking system using normal playing cards (also available separately). Setting information focuses on future Tokyo specifically. |
| Modern War | https://www.drivethrurpg.com/en/product/304503/modern-war | Zozer Games | 2020 | A modern (1990s to 2020s) military-focused game. Has a number of rules overlapping with Cepheus Universal and Hostile, in particular how firefights with less visible opponents go. Changes to careers to suit modern-day Earth military are pretty solid, along with a handful of ideas for specific units in some modern militaries. Extensive vehicle and equipment list that could well be stolen (and possibly reskinned to have lasers or similar) for more futuristic games. |
| Midnight Boulevard | https://www.drivethrurpg.com/en/product/258702/midnight-boulevard-2d6-adventure-in-the-world-of-film-noir | Michael Brown | 2018 | Noir detective vibes. Basic mechanics and PCs are similar to the CE SRD. Adds Scars to PCs which are trouble that they have (owing a debt, blacklisted, &c). Some thematic rules for being drunk, minor career tweaks, some equipment. A good starting point for the genre in CE. |
| New World | https://www.drivethrurpg.com/en/product/371727/new-world-2d6-adventure-in-a-cyberpunk-america | Michael Brown | 2021 | Cyberpunk hack. Careers and skills have some minor tweaks for the genre, mechanics are fairly standard. Has rules for quickly making drones and options for deck programs, but no explicit hacking system. Cyberwear is generally small boosts to specific things. A future timeline and a short setting section is also included. |
| Thrill of the Thirties | https://www.drivethrurpg.com/en/product/256202/thrill-of-the-thirties-2d6-adventure-in-the-pulp-era | Michael Brown | 2018 | Pulp adventures! Again, CE core mechanics, tweaked bestiary, skills, careers and equipment. Some suggestions for sources of slightly supernatural powers and list of a few important events in the 1930s. |
Suggestions
While the above is fairly objective, just detailing the differences between different things. The following are more subjective, although still not actual reviews. I fully expect that my opinions will not match everyone (anyone?) else’s, but I have still tried to highlight the things that I actually like more than things I dislike or am ambivalent about.
Science Fiction Suggestions
For a complete ruleset, it is difficult to avoid the appeal of the gratis Cepheus Light. Should you be willing to handle a very stripped down thing, then Cepheus Quantum will cover the basics of character creation and personal things, if nothing for the wider setting.
If you are looking to emulate Classic Traveller specifically, none of these options are a direct match. Zozer’s Retro Sci-Fi Rules is probably the closest, but still not a purely drop-in replacement due to changes in things like chargen as well as the skills and how they are used. If you want to play Classic Traveller, for now you still need to just get Classic Traveller.
Clement Sector is probably the most fleshed out setting on this list, with a large number of ships, colonies, different types of campaign and so on detailed in various supplements. Hostile also has a fairly extensive catalogue of additional material (with much of the mechanical parts of that have been incorporated into Cepheus Universal). Faster Than Light: Nomad has had a few specific supplements that are worth looking at (in particular, Retro Rockets is a fun 1950s pulp setting). Cepheus Deluxe supplements mostly expand on the Terra Arisen setting.
If you wish to play Traveller-the-Setting, then most of these will be serviceable, although the changes to FTL travel in Clement Sector and Hostile are reasonably important, so one might want to use something else for those rules. Most of the others can serve well enough, although one would likely need to remake the various iconic OTU aliens in some way.
Fantasy Suggestions
Some subjective thoughts on these:
- Voyager complicates character generation just a hair too much by having many careers give an almost unique ability. Dropping the abilities, I think that you would get some interesting characters, and some of the generators are worth using, but overall, I am not convinced that the general setting and the rules are something that I want to bother with. I am also not overly enamoured with skill rolls being a battle for narrative control, but that is easy to ignore.
- Worlds Apart is available gratis without art and is only 100 pages, but will need fleshing out with monsters, detailed environmental and overland travelling rules and similar things if the goal is to emulate a D&D-shaped experience.
- Barbaric and Sword of Cepheus are both aiming at a sword and sorcery setting. If you prefer Cepheus Quantum, then Barbaric might appeal more than Sword of Cepheus, but otherwise the latter has more stuff in it.
- A Realm Unbounded does not really appeal to me, since it is not really doing anything dramtically different enough to give it enough juice from the squeeze.
Other Suggestions
Not too many suggestions here, since most of these are unique offerings within the broad Cepheus constellation, so if you want cowboys (for example) then unless you make your own thing, you just grab Rider. That said, the hacking rules from Zaibatsu use cards and are very elegant and worth grabbing.
Conclusion
Anyway, hopefully the above tables clear up some of the potential confusion in navigating the Cepheus constellation.
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