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Thoughts

A blog, by any other name.

Shrinking Charted Space - Part 1

Charted Space, the Original Traveller Universe is big. It is pretty too big for most practical purposes. There are a few ways to approach this. The most common is to find places that are more interesting for games to take place in (I have some suggestions for interesting places my intro to Classic Traveller post). One can also just roll up your own setting, which is the assumption in the original books.

Ship Information System

One thing that might be useful for thinking about in SF settings is what information ships broadcast. While all sorts of things could be, a good model for what information might be valuable is to look at the Automatic Information System (AIS) used by shipping here on Earth. This is a transmitter that broadcasts a position and other identifying information reguarly, originally for collision avoidance, but which is now used for a variety of other things.

Jan's Landing

This is an entry for the SFRPG Secret Santa. Doubloon asked for a space truck stop, and well, here it is. Welcome to Jan’s Landing: Summary Jan’s Landing is an old, rundown asteroid base built and used by Mzansi Minerals during the mining boom in the near belt a few decades ago. When Mzansi finally pulled out 13 years ago the manager, Jan Huysamen, took over the site for pennies on the dollar and repurposed it as a supply hub, since it was on one of the main routes inwards from the outer system.

The Chang Pickup

The following was intended as a short adventure seed for a simple Traveller adventure, but grew a little in the telling. It is based on the (largely improvised) game that I ran at Festival Draconis in October 2024, but has been formatted to match the style of the Freelance Traveller Active Measures. It is suitable for starting a campaign with or as a one-shot, but should a Referee wish to introduce the adventure into an ongoing campaign, it should work fine, although note that it takes place at the opening of the Fifth Frontier War.

Some Truths About Werewolves

Editor’s note: The following is an extract from partially burned papers from the church of St Almat. They seem to be from the notebooks of one Magister Garius Kal. They may prove to be of use during our current predicament. [Werewolves] are misunderstood. Our folk do not change their form to some sort of bestial wolf during the fool moon. That is how one makes orcs, and it appears to be irreversible once the rage has taken the poor souls.

The Clacks and The Post

The Clacks and Post - a Magical not-Victorian Matrix Game Welcome to the city of Endon: greatest city in the world. It is a dynamic, go-getting city that is moving with great velocity into the Century of the Fruitbat. While a great many things are changing, the speed of communication is not one of them. Until now. The New Clacks Company is looking to change that with the power of engineering.

Tiled for Deckplans

Background I do not really use any VTT tools for running games, but folks running Traveller of various kinds often like having deckplans, at least for the ship owned or used by the PCs. While there is no shortage of deckplans out there, sometimes you just need a new, custom one. A fairly common source for making one’s own deckplans is the set of Starship Geomorphs created by Robert Pearce a few years ago.

Pern as an RPG Setting - 1 - Background and Society

I have recently been rereading the Pern series by Anne McAffrey, and thinking about it as a RPG setting. Spoilers are going to crop up in this, so if that bothers you, you might want to avoid this particular tag. This first post will give a high level overview of the setting and how people are organised within it. Follow-up posts will think about possible adventures and provide more details about dragons in particular.

Classic Traveller - Combat Example

Classic Traveller has a moderately arcane combat system to modern eyes. For the most part though, it is not too bad. This is an example of how it can be interpreted. If you want to do things differently, there is no reason to assume that this is the only way it should (or can be interpreted to) work. In general though, I think that the following example is mostly sensible and will not cause too many feathers to be ruffled.

Harker (S)Entries - a Dracula Dossier Starter

One of the central questions for starting a Dracula Dossier campaign is to decide how the agents are going to get the actual dossier. There are a couple of options given in the book, as well as some published operations that can do it. Two of those published operations are (S)Entries and the Harker Intrusion. I could not decide which, so I used both, roughly like this. (S)Entries is available in the Nights Black Agents core book, and The Harker Intrusion is one of the Edom Files adventures.