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Ttrpg

In Favour of Repetition

It bears repeating.

One of the cheapest ways to build depth in a TTRPG setting is to reuse things. Need to introduce a NPC? It was the one that the PCs ran into a few sessions ago. Need a temple? Use the one that they went to get healing from before. Want to reinforce a theme of some kind, say oppressiveness? Have them get stopped by the guards. Again.

That is it, really. The rest of this post is some examples and expanded thoughts, because I can not leave well enough alone, and so I need to over-beat the egg with more words.

'High Level' Traveller Adventures

Many Traveller adventures (and in similar systems/settings) are geared towards the PCs being fresh out of a career, with ‘assets’ amounting to massive debt, a half-collapsing rust bucket of a ship, and someone who can give them a job that might not kill them. Sometimes they do not even have the ship (but common advice is to get one fairly quickly: the game is titled “Traveller” after all). Incidentally, a similar thing happens in the various OSR scenes: there are squillions of starter dungeons and one-page adventures and so on, but very few published adventures aimed at sustained high level play (and even fewer good ones).

The Cepheus Constellation

There have been a few people who have asked about starting Traveller. This needs something to be asked of them before answering properly: do they mean Traveller-the-setting or Traveller-the-rules.

Traveller-the-Setting

Traveller-the-setting is something that is dealt with in the mainline Traveller editions, starting from a loosely sketched out one in 1977’s Little Black Books and running through to Mongoose’s recent second edition revised. This provides increading details about Charted Space, the Official Traveller Universe (or Original Traveller Universe). There are of course a few digressions on the way, such as GURPS Traveller being an alternate timeline, GURPS Interstellar Wars being a jump back to the early part of the setting, Traveller 4 which is set around the start of the Third Imperium, T20 which is about 200 years before the the original (and current Mongoose) edition. Most of the official Traveller material is set in around 1110, give or take a few years, with earlier editions from Game Designers Workshop pushing that timeline forward through to around 1248. Mongoose has come back to the 1110s for their own published campaigns.

METT-TC for Faction Play

One of the major hassles folks seem to have when running factions in RPGs is deciding what they are trying to do and what assets they have available. One possible framework for thinking about this is to steal from the military, who need to evaluate threats within an area on a routine basis. There are a few frameworks that are in common use (and someone has already covered one: SMEAC). This post will look at the METT-TC framework, along with some examples.

Jan's Landing

This is an entry for the SFRPG Secret Santa. Doubloon asked for a space truck stop, and well, here it is. Welcome to Jan’s Landing:

Summary

Jan’s Landing is an old, rundown asteroid base built and used by Mzansi Minerals during the mining boom in the near belt a few decades ago. When Mzansi finally pulled out 13 years ago the manager, Jan Huysamen, took over the site for pennies on the dollar and repurposed it as a supply hub, since it was on one of the main routes inwards from the outer system. It now serves as a relatively busy stop-over point and transit hub for in-system traffic. Rumours of the abandoned mine shafts being used to hide dissidents and smugglers are vehemently denied. It is a comfortable stop and a good place to meet those in the employ of other companies, as well as get some relaxation in between trips between the inner and outer system.

The Chang Pickup

The following was intended as a short adventure seed for a simple Traveller adventure, but grew a little in the telling. It is based on the (largely improvised) game that I ran at Festival Draconis in October 2024, but has been formatted to match the style of the Freelance Traveller Active Measures.

It is suitable for starting a campaign with or as a one-shot, but should a Referee wish to introduce the adventure into an ongoing campaign, it should work fine, although note that it takes place at the opening of the Fifth Frontier War.

Dracula Dossier Session 15

Dramatis Personae:

  • S, playing Padraig - Irish actor, formerly linked to drug running.
  • N, playing Yannis - Belgian hacker who got recruited by the ADIV/SGRS a while back.
  • An, playing Cooper ‘Coop’ - All-American patriot. In an overwatch position.
  • Al, playing Petros - The Dogfather. Tailing the folks outside (player not available)

Recap

09 May 2011

The previous session had the PCs watch some intruders waltz into their own intrusion. They took this poorly, and prepared to jump them. Yannis knocked at the door, but failed to talk them into opening it. At the same time Padraig sneaked into the flat properly, with a disguised pistol at the ready. The fight was short and sharp, with Yannis choking out one of the intruders in a surprise attack and Padraig shooting the other in the arm, causing him to be overpowered.

Dracula Dossier Session 14

Dramatis Personae:

  • S, playing Padraig - Irish actor, formerly linked to drug running.
  • N, playing Yannis - Belgian hacker who got recruited by the ADIV/SGRS a while back.
  • An, playing Cooper ‘Coop’ - All-American patriot. In an overwatch position. (Player not available)
  • Al, playing Petros - The Dogfather.

Recap

09 May 2011

After returning from Scotland, the agents took a bit of downtime to look into some of the things that they had found. They got access to one of the flight tracker archives and looked at helicopter flights around the eastern coast of Scotland. This turned out to be pretty helpful: an apparently abandoned oil rig was still getting monthly flights. The destination and origin was not the same each time. Looking at the details, they have enough information to make a guess as to the next location - although not 100% sure - and a rough date.

Tiled for Deckplans

Background

I do not really use any VTT tools for running games, but folks running Traveller of various kinds often like having deckplans, at least for the ship owned or used by the PCs. While there is no shortage of deckplans out there, sometimes you just need a new, custom one. A fairly common source for making one’s own deckplans is the set of Starship Geomorphs created by Robert Pearce a few years ago. (Geomorphs, by the way, tile perfectly, so you can just replace one geomorph with another of the same shape, and the new one will fit everything around it correctly. See the examples a little later.) These are available as a fairly hefty CC-SA-NC licensed PDF.

Dracula Dossier Session 13

Dramatis Personae:

  • S, playing Padraig - Irish actor, formerly linked to drug running.
  • N, playing Yannis - Belgian hacker who got recruited by the ADIV/SGRS a while back.
  • An, playing Cooper ‘Coop’ - All-American patriot.
  • Al, playing Petros - The Dogfather.

Recap

06 May 2011

Being so close to the last known location of HMS Proserpine, as a shore base at Lyness, Scapa Flow, the agents decided to nose about a little. They found a small boat willing to take them across in the morning. They were able to do this while Coop travelled up from London overnight.