Classic Traveller has a moderately arcane combat system to modern eyes. For the most part though, it is not too bad. This is an example of how it can be interpreted. If you want to do things differently, there is no reason to assume that this is the only way it should (or can be interpreted to) work. In general though, I think that the following example is mostly sensible and will not cause too many feathers to be ruffled.
Someone told you that Traveller is a cool SF TTRPG, and you heard that Classic Traveller (CT) is a good version of it. So, how do you start? This was a (relatively) brief guide that I wrote in August/September 2023, with some edits in December. This is a more permanent home for it than a PDF uploaded to various discords.
Contents Choosing a Core Book Additional Books and Supplements Books Supplements Other Conclusion A note about those letters Core Mechanics Character Generation What do players do?